How long to learn xna
What would you recommen? They might replace it with something new, thats more suited to their new console for example. As for the Java game development, i couldn't really say.
I have no experience with Java, but doing a quick google search for java game programming sdk, produced a lot of results. So that could be a great place to start. Add a comment. Active Oldest Votes. Some good tutorials can be found here Good luck! Improve this answer. Nate 5, 2 2 gold badges 26 26 silver badges 46 46 bronze badges.
Though I learnt XNA perfectly fine scavenging for information over the Internet, and at the same time, learnt some great techniques. It hand holds you through the completion of several full games of different genres, truly giving you and hands on experience while explaining very clearly and concisely what's going on along the way.
You'll learn about the basics of not only the XNA framework, but game development in general and what necessary components are needed for a game. It doesn't go over every single overloaded SpriteBatch.
Again, highly recommend that book as a starting point. Andrew Jackman Andrew Jackman 2 2 silver badges 6 6 bronze badges.
Looking through it I found a nice tutorial on smooth animation that I can put to good use. Dialock Dialock 1 1 gold badge 5 5 silver badges 12 12 bronze badges. Lunin Lunin 1, 6 6 silver badges 8 8 bronze badges. Removed that part of my answer. Thanks for the catch. Whiskas Whiskas 2 2 silver badges 5 5 bronze badges.
So where do I start? Into Africa PDF. Introduction to Cities PDF. Ivanhoe PDF. Joan of Arc. Women of Achievement. Junos Security PDF. Kara Walker PDF. Kid Stars PDF. Korean for Dummies PDF. Leadership PDF. Leadership Responsibility PDF. Leading Minds PDF. Learning Vaadin PDF.
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Mentor PDF. Tales PDF. Modality and Ellipsis PDF. Nabanna PDF. Nationalism from the Margins PDF. Networked Life PDF. Northbrook, Ohio PDF. Offshore Wind PDF. Orl - Stomatologie PDF.
Orlando M. Poe PDF. Owls in the Dark PDF. Painter Workshop PDF. Panic PDF. Pathema PDF. Pathri PDF. Performance Incentives PDF. Photoshop Elements 10 PDF. Points of View PDF. Police Custody PDF. Politeness in Mexico and the United States. Politics of Multiculturalism PDF. Programming Microsoft ASP. Pudd'nhead Wilson PDF. Pug PDF. Putin's Oil PDF. Pygmalion PDF. Rainer Nygard PDF. Religion and Globalization PDF. Responsible Tourism PDF. Retailing PDF.
Rosenfeld in Retrospect PDF. Sacred Pain PDF. Samaritan's Dilemma PDF. Saturn PDF. Save Big PDF. Schools of Sympathy PDF. The languages and platforms are just that, languages and platforms. If you understand what you need to do to make a game, you can port it to any platform with ease. XBLA is a great platform to push out indie games, so for a beginner with what I assume is a small team, I'd recommend it.
And you won't get stuck on as many nasty low-level problems while you're learning. Also, to refute your charge that XNA has little reference material: that is simply untrue. And the first-party samples on App Hub are second-to-none. There are also plenty of famous XNA games out there. You'd choose the Unreal engine or the Source engine or similar.
Don't learn XNA. Learn C , using XNA as a stepping stone. It's right now the most promising high level language for game development. XNA can serve as a good reference for the common issues to be found in game development, taking care of nasty stuff like low level graphics programming or common asset management. It is also easily integrated with scripting languages IronPython, Lua , which is very common in modern games.
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